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Showing results for tags 'Zbrush'.
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Hi! The basic question is: Is there a way of clicking on the different retopo objects on the model it self to quickly select them or do I have to manually go and check by clicking on each retopo group until the right one is selected? ex. Alt click in Zbrush on a subtool selects the corresponding subtool. Thanks for the help! <3
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From the album: Polaris Sector game. Human race
Model for Polaris Sector game. Race - Humans. Video presentation here - https://youtu.be/KW5JNs_2NUA 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.© Artofcharly
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Подскажите пожалуйста.Как у вас получилось перенести группы из зебры в коат. Вы там переключаете ,что бы одно не мешало другому ретополировать.Как так сделать на вашем видео 55мин.54 сек. Мне нужно трубку ретополировать и ленту на рюкзаке.О чень неудобно подлазить под меш.Я что то не то делаю? 1 Делал мердж всего. http:// 3 Нет у меня обжектс закладки и всё тут как на видео. Где копать? Как правильно переносить меш с группами из зебры.Как их в зебре правильно делать? Зарание спасибо.
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Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
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to be texture painted in 3d coat. vector or simple displacement? Maybe some aplink? fbx export from zbrush?
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Hi all, I've been searching for an instructive resource for hard surface sculpting tools and workflows that are similar or alternative to those used in ZBrush. I haven't been able to find much of use, so I've come up with a plan to make a conversion chart of sorts. Google "hard surface sculpting" and you'll find myriad in-depth ZBrush tutorials, but very few detailed resources on hard surface sculpting in 3D-Coat. So, since many of the tasks in these ZBrush courses can be ported to 3D-Coat in some form or fashion through a clever combination of tools, workflows, etc., I figured I'd start a thread to begin heaping up various ideas here. The idea is to eliminate the need for every newcomer to 3D-Coat to have to reinvent the wheel through experimentation to see which techniques work well and which don't. I'll be posting my discoveries as I go, but feel free to pitch in with any ideas or questions you have.