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Found 8 results

  1. Hi guys! It's been few months since I bought my license of 3D Coat on steam, and I spent these just messing around, reading articles and watching some videos. But now I started to do some tests myself and I'll be posting here. I'm currently studying at CGMA Character Arts Program (I dream to one day land a job in the field) and they don't use 3D Coat there, but I"m trying to replicate what I can in 3D Coat too (is good because I do more stuff and at the same time I adapt my workflows since I bought 3D Coat to use for my commercial work). I don't have time to do that always but I'll try my best. In any case I also do some personal studies in the software too. I must say that when I tested the previous version (it was the version 3.7 I guess, I don't remember exactly) it felt almost like a nightmare to sculpt in; however, this new version is AMAZING. I want to always scupt more stuff sometimes just because of the software xD Ok, so let's get started: I did this head after buying Grassetti's Gumroad Videos (pure awesomeness). I didn't started the anatomy classes in the program but knowledge is never too much, so I'm doodling and studying whenever I can. And I also did some fullbody characters (2 to be exactly). They were assignments of a current workshop of the program, however I had to use other software to do them. However, I noticed that I have huge problems in finding the leg sillhouette, so I started "investigating" this particular weakness and did these: This first one was a "blocky" kind of leg, based on references of George Bridgman drawings. And this one was made using several photos for reference: I'll be posting more stuff soon (I hope). I'll be really grateful for any tips and critiques on my work, they will surely help me in my journey. THanks!
  2. Hey welcome! Hello everyone! I would like to share with this fantastic community my work in progress that I make using 3D-Coat. In this my sketchbook, I invite everyone to participate and that you feel free to say what you really think of my work ...No heartbroken!
  3. W.I.P. for a personal project.
  4. netgoblin

    Skeleton

    From the album: netgoblin 3D

    Modelling, UV-unwrapping and texturing - 3D Coat.

    © netgoblin (c)

  5. I have been playing a bit with trying to set up a sculpting work flow for making a variety of animal forms. Referring to Goldfinger's Animal Anatomy for Artists I have modelled and rigged in Blender a generalized animal form that can be posed and altered to reflect various kind of animals. This in my mind is somewhat akin to a figurative sculptors approach to blocking out a subject on armatures. I am just beginning to see how functional this approach might be by importing into 3dc a big cat test derived from the general animal form in Blender. Do others see any value in this approach? Too tedious or systematic? Always happy to see any input the community might have. Regards, BK
  6. Hi all, these are my first w.i.p.s made in 3D Coat. I will I began from Silo bust , and the other from a sphere. I hope you like them. Best Regards!
  7. syunikiso

    Male Bust Study

    From the album: Lucas' Works

    Personal study of a male head/bust. Sculpted in 3D Coat and rendered in blender cycles.
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