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Wybie posted a topic in Finished ProjectsMAR-z0 is 3d low poly model maked in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat haved a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked and render. I think about 3D-Coat is one of best software for this. I try now to improve my skills for sculpt but is not simple... I arrive from ZBrush. ;-)
Amazon Lumberyard - New free Gamengine
Carlosan posted a topic in CG & Hardware Discussionhttp://aws.amazon.com/lumberyard/ http://aws.amazon.com/de/lumberyard/faq/ Q. Is Lumberyard based on CryEngine? Lumberyard is made up of proven technology from CryEngine, AWS, Twitch, and Double Helix. We’ve hired some of the best game technologists in the world, who have already made over 41 pages of additions, fixes, and improvements to Lumberyard. For example, we’ve integrated a brand new networking layer, GridMate, so your engineers can more easily build low-latency, high-player count, multiplayer games. We’ve also created a new launcher and project configurator so your team can get set up without engineering help. We’ve also created new workflows so your artists can iterate faster and create higher-quality content, including a new particle editor, 2D/UI tool, and cross-platform asset pipeline. Please see our full release notes of additions, fixes, and improvements to learn more, and tune in to our GameDev Blog for more news on what we are working on.
I am asking: WHY?
MrMamurk posted a topic in CG & Hardware DiscussionHi guys. Please take a look at this. I decided to make this thread when I have found this work by J0linar. http://3d-coat.com/forum/index.php?showtopic=10817 It is enough for me. I am tired. Just ENOUGH!!! Of course you know the artists and works which I have posted here as an examples. Or at least you know something similar, because I point at the main stream of CG art. (Remove spaces in youtube-links, I don't want the embedded player to appear within the message) So... Please tell me, why THOUSANDS of artists paint and sculpt nothing except freaks, monsters, weapon, different kinds of violence? Why you, guys, are absolutely ignoring the real world? Why THOUSANDS of artists find their artistic interest only in violence, military spaceships and deformity?!! Ok, you are expecting to find the inspiration or fame at that resource, right? http:// www.youtube .com/watch?v=3nLp4ZP_6FY http://www.sketchtheatre.com/carlos-ramos/carlos-ramos-02/ Is it inspirational? Is it beautiful in any meaning? The games... The main themes are violence and war. So much efforts of artists, another reality is created, a lot of objects modelled and textured, so much money spent in the development of the code, stories told, all just to enable the player to kill someone. http:// www.youtube .com/watch?v=PjqsYzBrP-M Again, the main theme is NOT the friendship, love or something good. Main subject is the violence! The legend at the beginning of the video is just fooling us. Not the aliens really have arrived, but actually the player sits with this game at the computer and kills, kills, kills. http:// www.youtube .com/watch?v=qYDmq1TeDFs The well-known magazine. Hundreds of pages with excellent interviews, so much talented people are featured in the articles. But what they do really? To what do they invest their talent? http://shop.3dtotal.com/magazines/2dartist-magazine/2dartist-issue075-mar-2012-download-only.html It seems that the concept art and entertainment industry was made in order NOT to let people to have inspiration and joy, think about real issues and real ways to live together in peace. People are prohibited to know something different than comic books, blockbusters (violence, violence, violence and special effects to decorate the violence, to make it appropriate to the taste) and computer games (violence, freaks, violence, freaks and violence again). The killer's image nowadays has no soul, but has a carefully designed style. Killing became a STYLE nowadays, do you understand me? The killer (mage, knight, soldier, whatever) is usually depicted with a lot of decorative elements, but kills apriori, with no doubts. No one cares about the truth of the relationships between one and other sides of conflicts, no cons and pros, no dialogue. You are unable to find another way in the game. Just hatred and kill, illuminated and illustrated carefully with billions of poligons, lens flare effects and music. Ah! Furthermore. Love's meaning was degraded only to the sexuality in it's explicit form. http://cghub.com/images/view/190414/ No love! In the field of CG industry you are allowed only to paint hot chicks, stylised pin-up and so on. The creation of modern myths goes on. Maybe you think it isn't serious? http:// www.youtube .com/watch?v=Y_KGx0RYvDM Of course Russians are terrorists, yes! I am personally a badass terrorist, yeah. Because only terrorists want back "good old Soviet Union days". Then Hillary is laughing when she sees a terrible death of Gaddafi, and he was a leader of the independent country, btw. Was he good or bad, but he was not an alien gloomy monster. And of course USA is the one and only light of freedom and democracy, while the administration supports warfare all around the globe. The wars in Iraq, Libya, Afghanistan, support of "Friends of Syria" (don't you know about their real terroristic attempts to overcome "non democratic regime" of Assad?). But all the artists somehow are not exploring the truth, even in the sketchbooks. The mass culture always gives you something fantastic and bright, isn't it? http://puckducker.deviantart.com/art/Metal-Gear-Rex-Final-Renders-27734152 http://iunewind.deviantart.com/art/Mad-scorpion-Gold-Edition-98196991 Do you really think that war looks like this? Do you appreciate this? http://monsitj.deviantart.com/art/The-explorer-20703840 http://mikedoscher.deviantart.com/art/Siege-Mecha-Render-94312083 http://omen2501.deviantart.com/art/Shrapnel-117159284 http://omen2501.deviantart.com/art/Snatch-94494345 Do you think it is cool to spend your time and talent to make something like this? http://cghub.com/images/view/362789/ http://cghub.com/images/view/342132/ http://cghub.com/images/view/356579/ http://cghub.com/images/view/335305/ I am asking: WHY? Who forces you to sculpt freaks instead of something meaningful? Why you are using such a great tools and your talent just to sculpt freaks, decorate violence, hide it's pain and injustice? Why you are not exploring beautiful aspects of the real life? Why every one artist goes all the way to the virtual world while the reality is covered with cultural taboos? Why? Who forces personally YOU to go that way? Who attracts your attention with "beautiful fantastic world" filled with knights of all kinds, mages of all levels, dragons with a bunches of twisted horns and teeth? Why so much false? Is it a kind of obsession or what? Btw I am not even a christian or whatever. The question has nothing to do with religion or someone's commandments. I am just wondering, because I cant even turn on the TV without getting frustrated.
EPIC launches UNREAL dev grants
Carlosan posted a topic in CG & Hardware DiscussionSince Unreal Engine 4’s launch, we’ve been amazed at the groundswell of cool projects in development by the Unreal community. One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money. We know this firsthand, as Epic’s early projects were built on shoestring budgets funded by such sources as Tim Sweeney’s lawn-mowing earnings, and Mark Rein’s credit card (before they took it away from him!). A small budget can make all the difference in shipping a project with the content, marketing materials, and promotional expenses necessary for it to gain traction. So, Epic Games has created a $5,000,000 fund to provide grants ranging from $5,000 to $50,000 to select projects being built with and around Unreal Engine 4. Any project that has reached the “working prototype” stage of development is eligible for nomination, and all nominations will be considered based on merit. The best part? There are absolutely no strings attached. Your project remains yours; you own your IP and publishing rights and you can spend any grant funds however you like. Epic’s goal is simply to help UE4 developers succeed because when you succeed, we succeed. Unreal Dev Grants are open to games of all kinds on all platforms from developers anywhere in the world, and to cool non-game projects as well. If you have or know of a UE4 project which is up and running, nominate it for an Unreal Dev Grant by visiting Unreal Dev Grants information page, or stop by Epic’s booth #1024 South at GDC. Grants will be considered based on a review of a working prototype of the project, and will be awarded over time as the cool stuff rolls in! Source Tim Sweeney on February 19, 2015 | Community News
Buzzle the game
gbball posted a topic in CG & Hardware DiscussionHey Everyone, I just wanted to share the announcement of a mobile game I just released. It's called Buzzle and right now it's iOS only, but will be coming to Android soon. It's a pretty cool game, with a unique concept. It's a free download, you can play the first world before you decide if you want to buy the rest. I would love to get your feedback. And spread the news! http://www.glowbuglabs.com I did the ingame art. Models, animation, and tiles. I used 3D Coat and Photoshop for doing the tiles and making sure they are seamless. I also used Blender and TVPaint. The game is done in Unity.
Retopo efficiency for games
worldcrafter posted a topic in General 3DCoatFor games where the model will be converted into tris and use a texture and normal-map, Is it more efficient to use separated topology like this (22 tris) Or joined topology like this (28 tris) ??? and why
worldcrafter posted a topic in General 3DCoathow would further reduce the poly-count of an already textured and retopoed mesh? its already quite low poly, but how can i make it even more low poly? can i perhaps do a kind of 2nd retopo? if so, how? ty