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Showing results for tags 'rock'.
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Am curious to get some feed back on how to begin sculpting this type of rock wall. This scene is from the Warcraft movie. Ive tried a number of different ways to sculpt these and I just cant seem to come close to it. Ive tried starting with single primitives, trying to get the column shapes, or starting with a cube primitive trying to sculp each individual vertical rock (column) from a single cube. I m sending a pic of a single rock obj that I sculpted, but how to put them together? Even tried alphas. Didnt come out like I wanted it to. does it look to be a pretty good start?
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From the album: door collection.
Test PBR matérial and applink blender for this project -
Hi, can i orient my brush to camera? (for the scrape, flatten brushes...)
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Hi, how do you guys make rocky worn surfaces with layered bits? My goal is the style of layered rocky surfaces on the bellow Also achieving texturing like this is also quite hard to do in 3d coat. ide like to here some suggestion on getting this dirty ancient effect My (rather poor) attempt is bellow, its just nowhere near as good. He really defines and shows off his layers using specularity and highlight on them, but thats not really relevant, i just want layer in the first place.
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From the album: Fantome artwork
Hello, here is a rock study I did entirely in 3D-coat. The final render was done in Marmoset. Thank you for watching! -
Does anyone know of a way to sculpt like this. As you can see they have some lovely hard edges and indents - in 3d coat i cant get this king of effect, if i were to sculpt a rock using build,scrape/pinch tools, the rock would end up smoother looking; without receses and crevices but only out going parts in the rock. Anyone know of tools/brush tequeniques to make rockes like this? (btw, they were made in zbrushy)