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  1. Hi! The basic question is: Is there a way of clicking on the different retopo objects on the model it self to quickly select them or do I have to manually go and check by clicking on each retopo group until the right one is selected? ex. Alt click in Zbrush on a subtool selects the corresponding subtool. Thanks for the help! <3
  2. From the album: Polaris Sector game. Human race

    Model for Polaris Sector game. Race - Humans. Video presentation here - https://youtu.be/KW5JNs_2NUA 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © Artofcharly

  3. Подскажите пожалуйста.Как у вас получилось перенести группы из зебры в коат. Вы там переключаете ,что бы одно не мешало другому ретополировать.Как так сделать на вашем видео 55мин.54 сек. Мне нужно трубку ретополировать и ленту на рюкзаке.О чень неудобно подлазить под меш.Я что то не то делаю? 1 Делал мердж всего. http:// 3 Нет у меня обжектс закладки и всё тут как на видео. Где копать? Как правильно переносить меш с группами из зебры.Как их в зебре правильно делать? Зарание спасибо.
  4. Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
  5. to be texture painted in 3d coat. vector or simple displacement? Maybe some aplink? fbx export from zbrush?
  6. Hey Guys, Liberty3D.com is having a 25% Off All Products Christmas Sale!! http://www.liberty3d.com/ This includes: All 3D Video Tutorials, Video Bundles, and Plugins!! Coupon Code: SnowFlake Over 100 Products to Choose From!! Lightwave, 3D Coat, Zbrush, Modo, DDO and more!!
  7. Hi all, I've been searching for an instructive resource for hard surface sculpting tools and workflows that are similar or alternative to those used in ZBrush. I haven't been able to find much of use, so I've come up with a plan to make a conversion chart of sorts. Google "hard surface sculpting" and you'll find myriad in-depth ZBrush tutorials, but very few detailed resources on hard surface sculpting in 3D-Coat. So, since many of the tasks in these ZBrush courses can be ported to 3D-Coat in some form or fashion through a clever combination of tools, workflows, etc., I figured I'd start a thread to begin heaping up various ideas here. The idea is to eliminate the need for every newcomer to 3D-Coat to have to reinvent the wheel through experimentation to see which techniques work well and which don't. I'll be posting my discoveries as I go, but feel free to pitch in with any ideas or questions you have.
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