Member pezz Posted July 23, 2012 Member Report Share Posted July 23, 2012 Here is the fifth model that I have developed in coat. I am about to start the detail texture stage. I am wondering if you recognise the action hero I have based my model on? Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted July 23, 2012 Advanced Member Report Share Posted July 23, 2012 Here is the fifth model that I have developed in coat. I am about to start the detail texture stage. I am wondering if you recognise the action hero I have based my model on? because of his shoes and haircut i would vote for rambo? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 23, 2012 Contributor Report Share Posted July 23, 2012 Not sure but with the size of his head, he must be almost 3 meters tall, Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 24, 2012 Author Member Report Share Posted July 24, 2012 Hey Thanks Tony, Your right his head is way to small. I have been working his face a fair bit, perhaps it shrunk due to Crtl + Build. Cheers for the feed back. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 26, 2012 Author Member Report Share Posted July 26, 2012 I have worked the face and started painting. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 26, 2012 Author Member Report Share Posted July 26, 2012 I have adjusted the head scale with the sculpt panel to adjust the head proportions. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 26, 2012 Author Member Report Share Posted July 26, 2012 because of his shoes and haircut i would vote for rambo? Yey thanks chingchong you made my day 1 Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 26, 2012 Author Member Report Share Posted July 26, 2012 Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 29, 2012 Author Member Report Share Posted July 29, 2012 Reworked the head in an attempt to get the facial features to look more like Stallone. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 29, 2012 Author Member Report Share Posted July 29, 2012 Paint work on a new retopo of the model. My Friend IRON FINN set me straight on the mesh flow, on the face and upper body. I need to still do some work on the paint job. I hit a snag and needed to recreate the file from a corrupt file. File was 2.5 gig big. A memory leak meant that the RAM would run out after taking half an hour of doing nothing, then crash while trying to save. I managed to get around this by waiting 20 minutes for the corrupt file to open (full credit to coat for doing that) then: I deleted all of the voxels in the dodgy file and saved to a new file. Then I merge the voxels from the dodgy file into a new scene and saved that. Then I merge the 2 new files together and rebuilt file. It all lines up, has all of my paint layers and is 600 meg not 2.5 gig - Phew & awesome. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 29, 2012 Contributor Report Share Posted July 29, 2012 The likeness is recognizable. The file size issues are interesting and I wish I understood it better. 2.5 gig to 600 meg is a big performance gain. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 29, 2012 Author Member Report Share Posted July 29, 2012 The likeness is recognizable. The file size issues are interesting and I wish I understood it better. 2.5 gig to 600 meg is a big performance gain. …Cheers for the feedback, I have pushed hard to get good reference of Stallone and develop the facial features on this model. I have re factored the head several times now. Part of me wants to do it again; this will have to be at another point in time. Your feedback on the head scale issue is still very much appreciated. Props!!!! …With the file and loosing performance: In Max and Maya you can collapse the stack or delete history. This is simply doing a fancy memory dump. However by collapsing the stack in max you are creating a no going back situation, and I can understand why Coat doesn’t have this function. I have used the technique of recreating a file in MAX before. By starting a new scene and merging a corrupt file into it you can remove the offending data. In Max the process is heaps more complex than in Coat. Coat is elegant, and far more predictable than Max. I am no programmer and I don't want to be, I don't know why programs wigout and it doesn't really matter. All I do is: keep an eye on the file size. monitor how long I have been working the one file. clean up you file - remove layers you don't need. And if the file size starts to creep up, the file starts to run slow or locks up then recreate the file with the technique described above. Quote Link to comment Share on other sites More sharing options...
Member pezz Posted July 30, 2012 Author Member Report Share Posted July 30, 2012 Texture update Quote Link to comment Share on other sites More sharing options...
Member pezz Posted August 1, 2012 Author Member Report Share Posted August 1, 2012 Nice work .The design is very awesome and attractive .especially shoes and muscle .but I think the head isn't match and the rest of the body ,The head is very small . Hey Thanks for the feedback fleeting time, I agree the head needs another iteration, the 4th time will be a charm it does seem to small still and I reckon I could further improve the likeness of the model. Also currently the mode has x3 2048 maps on it. I want to make them all fit into one map. 3D coat has a really great UV mapping system that will move the pixles with the UVs, which is so great and blows my mind! cheers Quote Link to comment Share on other sites More sharing options...
Member theironpaw Posted August 1, 2012 Member Report Share Posted August 1, 2012 Looking awesome, all you need after you finished making him. Is to make a giant gun that he can hold or sitting on the ground in front of him. Keep it up! looking awesome cant wait to see the finished product. keep us posted Quote Link to comment Share on other sites More sharing options...
Member pezz Posted August 6, 2012 Author Member Report Share Posted August 6, 2012 Hey Iron Paw, Yeah a massive gun with a huge pile of shells will be awesome! I am currently working on getting the model into the UNITY game engine. One of the Evil Aliens gave me some pointers yesterday. The normal maps are jerking me around a bit. Nothing beats coats real time view port render. I will be trying to get UNITY to match or better it. 1 Quote Link to comment Share on other sites More sharing options...
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