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material and rendering 3DC.


Kargall
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@Kargall.

Some workaround that may fits you needs.

Create a few simple shaders. Just edit the simple ones that use a sphere like image.

Create a clean shadeless red, blue, orange, purple, green etc.

Now apply them to different objects/layers you may use.

Render the image using the original colors you wish, a second pass after applying these colored shadeless shaders. Use this second as a mask in Ps.

For simple quality renders use a three light setup. Play with light colors.

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