Member capt_eatbones Posted May 18, 2008 Member Report Share Posted May 18, 2008 Hi folks, here is my first WIP with 3DC. I'm working on a little scene, both for little enviroment and character modeling (most character) for my low-poly reel. The concept is this one: The pirate face in the model has changed in order to achieve more "pirateness" . Here is the model colored, waiting for start painting details and sculpt: See you soon with updates . Cheers. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 19, 2008 Report Share Posted May 19, 2008 Good model! But it seemd there is too much sharp edges. Waiting for details! Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 19, 2008 Author Member Report Share Posted May 19, 2008 Thanks Andrew . Well, at the moment I imported the model with the lower carcass level without smooth in order to paint directly on the low-poly model. For sculpting I'll use another carcass detail level. Cheers Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 19, 2008 Author Member Report Share Posted May 19, 2008 Hi there, I'm experiencing a visual problem when painting. Here is a screen shot: As you can see it appears just on some UV set, those that are in coincidence. I've made this in order to optimize the uv space. I've verified that this is just a visual problem cause exporting the texture I have no problem. The fact is that if I paint over these spots they disappear, but come back when I close 3DC and load the model again. A can work but it's a little annoying. Cheers. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 20, 2008 Report Share Posted May 20, 2008 I see that your model have mirrored arms. Visual bugs appear because you have used "Keep UV" during import. Choose "Keep clusters". UV-set will be changed during import to avoid overlaps, but during export you will get texture with original uv-set. But you should paint only on one arm because during export more painted polygones are preferred. Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 20, 2008 Author Member Report Share Posted May 20, 2008 Thank you Andrew! I'll try it immediately Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 21, 2008 Author Member Report Share Posted May 21, 2008 Hi again, after several attemps to solve the problem of sharp edges and UV Paint here I started painting the piarate's boots: Cheers Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 21, 2008 Report Share Posted May 21, 2008 I see that you don't need displcement/normalmap. Yes? Also, boots are an the same place on uv set. Have you painted them separately or only one of them? Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 21, 2008 Author Member Report Share Posted May 21, 2008 Hi Andrew, here the last update: Well, this is my frst attempt to 3D Paint and Sculpt, so I started with just the paint one. I'll need several normal map details but I'm going to make them in a second step. I prefer not to confuse me painting both at the same time. The screen that I posted is from Silo Viewport that let's me view just the low-poly model without any subdivision. About this I have a question for you, Andrew: is there any chance to import a model rough, without even just the first step for the carcass (as I've done in this case) or to have smoothing groups also without smoothing the objects? Thanks . Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 21, 2008 Report Share Posted May 21, 2008 It is weak point, but you can try next set of options: [x]Smooth [x]Preserve positions If smoothing groups will not be accepted fom OBJ file you can try to set auto smoothing with some custom angle. I think it is not bad way to edit low poly model with smoothing that corresponds to normals interpolation in Silo. Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 21, 2008 Author Member Report Share Posted May 21, 2008 Thank you Andrew . By the way, it seems that I can have the same visual effect that I have in Silo simply changing to Sculpt mode . Looking forward to have carcass "0-step" . Cheers Quote Link to comment Share on other sites More sharing options...
Member Ztreem Posted May 23, 2008 Member Report Share Posted May 23, 2008 Have you tried to load the model with all settings at default and then turn on low poly shade mode? When you first load the model it will look subdivided and smooth/melted but when you turn on the low poly shading mode you will see only the low poly object with smoothing and can paint away on the low poly object. Quote Link to comment Share on other sites More sharing options...
Member capt_eatbones Posted May 23, 2008 Author Member Report Share Posted May 23, 2008 Ztreem great suggestion! It works exactly the way I want. The only thing is that the model still seems to be alittle smoothed but nothing too bad Thanks a lot Quote Link to comment Share on other sites More sharing options...
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