Advanced Member popwfx Posted January 22, 2013 Advanced Member Report Share Posted January 22, 2013 Is there any way to see the current stats of a retopo as you do it manually? i.e. is there a window that lists things like: total polys count 3 vertex polys (triangles) count 4 vertex polys (quads) count n-gon polys count number of vertices etc. This would be very helpful when creating game assets. thanks! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 22, 2013 Reputable Contributor Report Share Posted January 22, 2013 There are poly count stats at the bottom of the UI, and you can view tris, n-gons and quads, highlighted via the Retopo Menu. http://www.3d-coat.com/community/participate/upload-screenshot/?img_name=135881953672 Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted January 22, 2013 Author Advanced Member Report Share Posted January 22, 2013 thanks. How can I tell where the triangle are? It says I have some in my retopo mesh, but I've only been using the quad tool and pretty sure didn't make any. Also I don't get how it works when I hover with the Select tool? I have a ~177,000 mesh I've modeled in LW that I've brought in to retopo. that big mesh has 4 subobject/ layers - body, shirt, pants, shoes. I am attempting to retopo a single mesh out of the 4 meshes' surfaces (so that the clothes are part of the low poly mesh). The retopo is working fine so far, but I'm not sure why the numbers are changing when I hover with the Select tool now that you told me where to look. Is it only showing the # of faces for each layer/subobject? and if so, why is the "total" faces changing when I hover? Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 22, 2013 Reputable Contributor Report Share Posted January 22, 2013 When you choose SELECT FACES in the Retopo Room, they should be highlighted. When you hover over a mesh, it should display the selected layer poly's below Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 22, 2013 Reputable Contributor Report Share Posted January 22, 2013 Also I found out that first choose Select from the left tool bar. Then deselect auto ( if it is selected) in the top menu and choose faces. Do this before selecting for triangles. In the linux version if I keep Auto selected and choose select triangles they are highlighted for a second but do not stay highlighted. Whether this is the same in the windows version I do not know. Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted January 22, 2013 Author Advanced Member Report Share Posted January 22, 2013 Also I found out that first choose Select from the left tool bar. Then deselect auto ( if it is selected) in the top menu and choose faces. Do this before selecting for triangles. In the linux version if I keep Auto selected and choose select triangles they are highlighted for a second but do not stay highlighted. Whether this is the same in the windows version I do not know. good to know - I'll look out for this. Also, is there a "fit to selected" like in Lightwave? I know about Shift+A (which seems to work in the Paint room but is inaccurate in the retopo room) - where it would zoom the viewport to the selected polys/items? Quote Link to comment Share on other sites More sharing options...
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