Jump to content
3DCoat Forums

Get Poly count so far in Manual Retopo


popwfx
 Share

Recommended Posts

  • Advanced Member

Is there any way to see the current stats of a retopo as you do it manually? i.e. is there a window that lists things like:

total polys count

3 vertex polys (triangles) count

4 vertex polys (quads) count

n-gon polys count

number of vertices

etc.

This would be very helpful when creating game assets. thanks!

Link to comment
Share on other sites

  • Advanced Member

thanks. How can I tell where the triangle are? It says I have some in my retopo mesh, but I've only been using the quad tool and pretty sure didn't make any.

Also I don't get how it works when I hover with the Select tool? I have a ~177,000 mesh I've modeled in LW that I've brought in to retopo. that big mesh has 4 subobject/ layers - body, shirt, pants, shoes. I am attempting to retopo a single mesh out of the 4 meshes' surfaces (so that the clothes are part of the low poly mesh). The retopo is working fine so far, but I'm not sure why the numbers are changing when I hover with the Select tool now that you told me where to look. Is it only showing the # of faces for each layer/subobject? and if so, why is the "total" faces changing when I hover? Thanks for your help!

Link to comment
Share on other sites

  • Reputable Contributor

Also I found out that first choose Select from the left tool bar. Then deselect auto ( if it is selected) in the top menu and choose faces. Do this before selecting for triangles. In the linux version if I keep Auto selected and choose select triangles they are highlighted for a second but do not stay highlighted. Whether this is the same in the windows version I do not know.

Link to comment
Share on other sites

  • Advanced Member

Also I found out that first choose Select from the left tool bar. Then deselect auto ( if it is selected) in the top menu and choose faces. Do this before selecting for triangles. In the linux version if I keep Auto selected and choose select triangles they are highlighted for a second but do not stay highlighted. Whether this is the same in the windows version I do not know.

good to know - I'll look out for this.

Also, is there a "fit to selected" like in Lightwave? I know about Shift+A (which seems to work in the Paint room but is inaccurate in the retopo room) - where it would zoom the viewport to the selected polys/items?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...