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My ideas for improvements


maggot
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1) Animation for materials in 3D-Coat.

This would be very useful for animating glow effects on textures and creating moving textures. This could be expanded to work with maps (eg displacement/normal)

2) Blend colours

As 3D-Coat tends to create lines of single colours, it would be useful for a tool to blend together between colours.

3) Paint with randomization

Feature to modify any brush to include random colours/brush sizes. The randomization is user-specific

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1) Animation for materials in 3D-Coat.

This would be very useful for animating glow effects on textures and creating moving textures. This could be expanded to work with maps (eg displacement/normal)

2) Blend colours

As 3D-Coat tends to create lines of single colours, it would be useful for a tool to blend together between colours.

3) Paint with randomization

Feature to modify any brush to include random colours/brush sizes. The randomization is user-specific

1. How do you see that? Exporting set of textures?

2. Do you mean starting with first color, ending with ether?

3. There are already many jitters in pen parameters

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1) I'm not sure how animated textures are handled in games, so perhaps a set of textures or maybe .mpg etc filetypes?

2) The blend tool picks a colour on one side of the brush shape, and also picks a colour at the other side. Then it uses the average colour as the basis for the brush stroke.

3) Ok, I haven't really tried those out yet.

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Further to idea 1) Animation for materials in 3D-Coat

One neat way of doing animations would be to allow animation of UV-borders/UV-shells, which would appear to move/animate the material. That would mean that the material would ideally have to cover the whole UV-space though, instead of just the areas defined by UV-borders/UV-shells.

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Heres my revised wish list for 3D-Coat

Animated materials

This would be very useful for animating glow effects on textures and creating moving textures. This could be expanded to work with maps (eg displacement/normal).

Animation of UV-borders/UV-shells would be one neat way of doing animations. It would mean that the material would ideally have to cover the whole UV-space though, instead of just the areas defined by UV-borders/UV-shells. You could define the path with a brush stroke, edit the path like a spline and define the keyframes for motion with intersecting strokes.

The output for the material could be numberically incremented name-prefixed images or video of the usual filetypes.

Blend colours tool

This could be added to the expansions tool.

As 3D-Coat tends to create lines of single colours, it would be useful for a tool to paint a colour range between colours. The blend tool picks a colour on one side of the brush shape, and also picks a colour at the other side. Then it uses the average colour as the basis for the brush stroke.

Extra parameter options on the pen menu

Randomize colour

You could have functions with sliders for 6 features of foreground and background colour ie red, green, blue, hue, saturation and lightness.

Alternatively you can have a colour wheel with hue, saturation and lightness underneath as in the pick color menu.

Frequency

A frequency of colour option could be added which would determine the amount of times the radomize function would be called over the course of the brush stroke.

Also it could be added to the main pen parameter menu, where it would affect how many times over the course of the brush stroke whether the 0 values are changed with the set paramaters.

Reset

It would be useful to be able to reset all the parameters to a specified value.

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Heres my revised wish list for 3D-Coat

Animated materials

This would be very useful for animating glow effects on textures and creating moving textures. This could be expanded to work with maps (eg displacement/normal).

Animation of UV-borders/UV-shells would be one neat way of doing animations. It would mean that the material would ideally have to cover the whole UV-space though, instead of just the areas defined by UV-borders/UV-shells. You could define the path with a brush stroke, edit the path like a spline and define the keyframes for motion with intersecting strokes.

The output for the material could be numberically incremented name-prefixed images or video of the usual filetypes.

Blend colours tool

This could be added to the expansions tool.

As 3D-Coat tends to create lines of single colours, it would be useful for a tool to paint a colour range between colours. The blend tool picks a colour on one side of the brush shape, and also picks a colour at the other side. Then it uses the average colour as the basis for the brush stroke.

Extra parameter options on the pen menu

Randomize colour

You could have functions with sliders for 6 features of foreground and background colour ie red, green, blue, hue, saturation and lightness.

Alternatively you can have a colour wheel with hue, saturation and lightness underneath as in the pick color menu.

Frequency

A frequency of colour option could be added which would determine the amount of times the radomize function would be called over the course of the brush stroke.

Also it could be added to the main pen parameter menu, where it would affect how many times over the course of the brush stroke whether the 0 values are changed with the set paramaters.

Reset

It would be useful to be able to reset all the parameters to a specified value.

Excuse for long delay in answer.

Animation on textures is usually making using shaders in game engine. Almost no one uses direct texture swapping (only to show video on monitor in scene).

About randomizing color along the stroke - I will do it some day. I plan to make it in advanced way - using curves of distribution e t c. Now I should finish 2.10 and start 3.0, so it could not be made immediately.

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