Member h11533858 Posted July 31, 2008 Member Report Share Posted July 31, 2008 I want to touch up textures for a mesh that is already highly optimized and therefore not suitable for subdivision. I do not require any displacement but I want to be able to edit the normal map using the depth tools. However it seems to be impossible to import a mesh without subidividing it. Also it would be great if the spline tool could be used to smooth. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 31, 2008 Report Share Posted July 31, 2008 I want to touch up textures for a mesh that is already highly optimized and therefore not suitable for subdivision. I do not require any displacement but I want to be able to edit the normal map using the depth tools. However it seems to be impossible to import a mesh without subidividing it. Also it would be great if the spline tool could be used to smooth. Painting without subdivision is one of upcoming features of 3D-Coat 3.0. Smooth along spline - there is "set plane along spline". But smoothing is also could be done. Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted August 26, 2008 Advanced Member Report Share Posted August 26, 2008 Painting without subdivision is one of upcoming features of 3D-Coat 3.0.Smooth along spline - there is "set plane along spline". But smoothing is also could be done. Andrew: You just sold yourself another copy of 3DCoat. =] Painting low rez meshes and editing normal maps will be a huge benefit for games work. Quote Link to comment Share on other sites More sharing options...
Advanced Member PoopaScoop Posted September 8, 2008 Advanced Member Report Share Posted September 8, 2008 Painting without subdivision is one of upcoming features of 3D-Coat 3.0.Smooth along spline - there is "set plane along spline". But smoothing is also could be done. Thats amasing! Using the "Drawn Contor" under sculpt would be even more useful though Then on hard edge objects such as armour we could smooth the length of a hard edge uniformally ..come to think of it now I'm happing using it only for the displacement object as it'll be used pretty much on high poly counts only Quote Link to comment Share on other sites More sharing options...
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