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Importing into Lightwave


Brian
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I just downloaded the 15 day trial and will probably purchase 3DCoat. Thing is, right now I can't get the objects to displace correctly in Lightwave. What I have done is paint some textures and depth maps in Coat and they look great in the 3DCoat window. Then I export the object and the maps. In Lightwave I import the object, set the color,specular and bump maps to the images that 3DCoat created for those channels.

Now, to get the displacement, I selected "Per Polygon Level", then tried to use the Normal map that 3DCoat created as the displacement map. I can see the object deforming slightly, but when I render it doesn't look anything like it did in the 3DCoat. I've tried increasing the MipMap Strength and that had no effect either.

Any idea how to get the displacement (normal) maps to look right in Lightwave?

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I just downloaded the 15 day trial and will probably purchase 3DCoat. Thing is, right now I can't get the objects to displace correctly in Lightwave. What I have done is paint some textures and depth maps in Coat and they look great in the 3DCoat window. Then I export the object and the maps. In Lightwave I import the object, set the color,specular and bump maps to the images that 3DCoat created for those channels.

Now, to get the displacement, I selected "Per Polygon Level", then tried to use the Normal map that 3DCoat created as the displacement map. I can see the object deforming slightly, but when I render it doesn't look anything like it did in the 3DCoat. I've tried increasing the MipMap Strength and that had no effect either.

Any idea how to get the displacement (normal) maps to look right in Lightwave?

Simply try to export object as LWO and turn on color, specular and tangent space normal map (in export settings). In this case object on render will look like in 3D-Coat.

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