Advanced Member wailingmonkey Posted August 7, 2008 Advanced Member Report Share Posted August 7, 2008 Hi Andrew, I know you're very excited to get going on volumetric sculpting (as I am to see your implementation), but I wondered if you were still going to look into integrating a hair solution (some form of plane-strips creation/control for alpha-based hair?...could see you potentially making use of your retopo code in terms of the actual strip creation). Also, I wondered where your tree/foliage tool fit into the picture? Both of these seem to be immediate assets I'd be interested in paying for as well, in addition to your new 3.0 upgrade path. Have time for a roadmap update? :lol: Kind regards, wailingmonkey Quote Link to comment Share on other sites More sharing options...
Member Rodney Brett Posted August 7, 2008 Member Report Share Posted August 7, 2008 I've been using the paint effects feature in Maya to create hair on alpha plains with great results. If you brush along a 2d paint effects canvas and use some of the procedural brushes in the Maya visor, you get some really clean alpha's without working very hard at it. I discovered this method from this tutorial: http://www.cgarena.com/freestuff/tutorials/maya/lowpolyHair/ So, I'm thinking if Andrew decides to make some sort of procedural hair brush presets with alpha's, this would work. -Rod Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 8, 2008 Report Share Posted August 8, 2008 My roadmap is: 1) Create volumetric sculpting possibility in 3D-Coat. Trees will be part on v-sculpting, you will be able to grow and shape trees there. 2) Make direct painting over UV in addition to standart painting (new implementation differs from projection and microvertex painting) - it will give best quality of painting. It are 2 major features for 3.0 After 3.0 in one of the next updates I plan to make hairs and fur using many polygones with alpha mask or lines with transparency gradient. Quote Link to comment Share on other sites More sharing options...
Member JulesD Posted August 9, 2008 Member Report Share Posted August 9, 2008 If there will be trees could you allow for low resolution and billboard export of the tree. Different level of detail export options. Quote Link to comment Share on other sites More sharing options...
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