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Keep quads if possible


buqa
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I have one idea for retopo tool. I've seen this in some 3ds max plug-in, OrionFlame or maybe PolyBoost, but it doesn't matter.

It is a function that, if you switch it on, tries to keep quads wherever it is possible. It is quite especially usefull with split tool, I've append picture of mesh how it should look like with this option switched off and on. Blue dots are current vertexes, red dots are new vertexes made by split tool.

Of course, it can't be used for every possible transformation with every tool, but for some in common use certainly yes

post-758-1220048186_thumb.jpg

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I have one idea for retopo tool. I've seen this in some 3ds max plug-in, OrionFlame or maybe PolyBoost, but it doesn't matter.

It is a function that, if you switch it on, tries to keep quads wherever it is possible. It is quite especially usefull with split tool, I've append picture of mesh how it should look like with this option switched off and on. Blue dots are current vertexes, red dots are new vertexes made by split tool.

Of course, it can't be used for every possible transformation with every tool, but for some in common use certainly yes

Ok, accepted as a future improvement. Retopo tool will get growth and improvement. Last days 3DC's retopo tool has become very popular. I think it gives now 60-70% of sales.

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