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Can You Assign Materials....?


DarkEdge
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Go to solution Solved by digman,

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But I don't mean "can you paint materials?" I mean that when you create your UV Mapping can you grab islands and assign material i.d.'s to those islands, so if I were to open it up in a UV program I would see Groups and I would see Materials.

Thanks!

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- fast reply: no

- workaround reply:

When you bake, to every UV-set created at retopo room. 3DC assign an own material -lambert-

Its a base material, cant be modified inside 3DC, but the material selection can be modified in any external apps

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Yes, you can create materials assigned to uv islands.

Before merging (baking) your model to the paint room.

Create under the Groups tab in the retopo room a new layer for each uv island.

Unwrap your model.

Now select a uv island and then in the Groups tab at the bottom there is a icon to move all those selected polygons to the layer you have currently selected.

The move icon is the second to last one.

Now merge to the paint room.

A material will be created for each layer which means you have assigned a different material to every uv-island.

The separate materials will show up under the Materials tab in the paint room.

Hope this helps and I believe it is close to what you are asking for...

The picture is just the quick test to show you when I exported the Obj ball model from the paint room and imported the model into Wings3D that the materials and color map loaded correctly plus of course they are under the correct group as well.

I did not rename the layers when creating them in 3DCoat as this was just to create an example.

post-518-0-90575500-1370791497_thumb.png

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