Advanced Member Grimmy Posted June 18, 2013 Advanced Member Report Share Posted June 18, 2013 (edited) I tried doing a 'Clean Mesh' but 3dCoat crashed out. I backed up my model butr now both models have the following 'stretched voxels' issue.(See pic) I've tried CutOff but that wont remove the voxels. What can I do? Thanks Edited June 18, 2013 by Grimmy Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 18, 2013 Advanced Member Report Share Posted June 18, 2013 While this isn't ideal, I've used Carve with invert on to get rid of things like that. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted June 18, 2013 Author Advanced Member Report Share Posted June 18, 2013 Cool. Actually I just ran a 'Remove Self Intersections'...it crashed once again, however, when I loaded the same file the mesh had drastically improved...good enough for me to just be able to smooth off any issues. Cheers Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted June 19, 2013 Author Advanced Member Report Share Posted June 19, 2013 Yeah, inverted carve seems to work nicely. Many thanks! Here's my 'almost' finished Gnome. I'm quite pleased for my first proper sculpt. 3dCoat is a lot of fun! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 19, 2013 Contributor Report Share Posted June 19, 2013 I hear garden gnomes are making a comeback. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 19, 2013 Advanced Member Report Share Posted June 19, 2013 LOL! I love it. Quote Link to comment Share on other sites More sharing options...
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