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Organic vs Mechanical


vazy
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  • New Member

Hi,

 

I'm new to 3DC, and loving it. Right now, I'm going through and doing some organic modeling tutorials, which I'm loving.

 

I'm a long time Lightwave user and have used it to model organic and mechanical models.

 

I'm finding it SUPER easy to create organic models in 3DC( vs Lightwave ). 

 

When I do organic model in LW, I'm super conscious of poly flow lines. In 3dc, not so much, b/c I can retopologize

 

Though, I'm looking at the mech tutorials online for 3DC, and the OCD in me, doesn't like the non-exactness to them. (IE: entering in exact values, not eyeballing, etc)

 

For example, making a tank in Lightwave, seems super easy to me vs 3DC. 

 

Am I alone in this thinking:

 

1. Organic modeling use 3DC

2. Mech modeling use Lightwave (or 3d package of your choice Maya,etc)

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As you can see there are users doing very good hard surface sculpt with the new tools implemented in 3DC_V4

 

http://3d-coat.com/forum/index.php?app=gallery&image=148

http://3d-coat.com/forum/index.php?app=gallery&image=87

http://3d-coat.com/forum/index.php?showtopic=15442&hl=

http://3d-coat.com/forum/index.php?app=gallery&image=55

http://3d-coat.com/forum/index.php?app=gallery&image=46

http://3d-coat.com/forum/index.php?showtopic=15540&hl=

 

I suppose users are very busy working and have no time to share workflows and to do any tutorials.

 

Hope to see more users coming to our forum showing your work and helping with tutos.

 

Regards !

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  • Advanced Member

yeah i see some amazing work. And i can see myself using 3dcoat for modelling some parts of a hard surface model. But in general i think i would miss grid snapping, instancing and other handy features you get in poly modelling apps.

 

Like modelling armour and stuff like that would def be easier with the help of 3d coat. But something like a tank.. I don't really see any advantages that 3d coat brings there.

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