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FreezeFrame

Displacement Mapping - uses.

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Hi, was wondering where the displacement mapping gets used. Specifically characters and assets? I know this is used more I believe in Landscape, for game engines etc...

 

Is this used more in movie making software like 3ds max Maya for characters and assets?

Is there possible realtime deformation with game engines for characters? idk...

 

Or actually is it just better for rendering with some 3D models? Is that it....

Edited by FreezeFrame

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Displacement maps are used for pretty much everything but never in game engines, this is where normal maps are used. I personally use it in commercial/print stuff like shoes and apparel, and other products a lot. It's used on feature films, print, commercials, television (a little lesser so because it usually increases render times, and eats up lots of RAM).

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I'd say if normal or bump maps can't do the job right, use displacement maps.

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