Advanced Member dimitribastos Posted August 3, 2014 Advanced Member Share Posted August 3, 2014 Hi there, I just bought 3D Coat through Steam these days and I'm loving the software. I'm a ZBrush user and I'm fairly impressed with all features that 3D Coat has to offer.But I have a question regarding performance, while I'm playing around with voxels. When I increase the resolution to 4X it's a little difficult to use the move tool to deform the mesh, while some other bruses appears to work ok (so far).Even at 16x on surface mode (just a bit) isn't so slow as 4x on voxel mode.I'm using the 3D Coat 64 bit Direct X version.My rig:i7 3.8ghz16gb ddr3hd 7970 OC Also, when I increase the density through VoxTree, the mesh changes its scale. How does it interfere in textures and maps when exporting to other softwares?Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 3, 2014 Share Posted August 3, 2014 voxel is good for Boolean blocking operations try not to surpass 1M by layer Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 3, 2014 Author Advanced Member Share Posted August 3, 2014 voxel is good for Boolean blocking operations try not to surpass 1M by layer Thanks for your reply. So, 1M by layer... so how do I keep working with details, only changing to Surface mode? But then, when I increase or decrease intensity the mesh changes its scale. What would be the best workflow for this? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 3, 2014 Share Posted August 3, 2014 how do I keep working with details ? changing to Surface mode or Live Clay mode -Sculptris equivalent- when I increase or decrease intensity the mesh changes its scale. Any pics will help to understand Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 3, 2014 Author Advanced Member Share Posted August 3, 2014 When I decrease density (I think that it's the correct way to add more fine detail, right?) the mesh changes size, like this: So, if I have more than one layers with meshes, their sizes will be different based on surface's density?How can I handle this? uniforming all meshes' density? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 3, 2014 Share Posted August 3, 2014 i see, never used this option or pressing space bar, in the lower left corner: same options Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 3, 2014 Author Advanced Member Share Posted August 3, 2014 i see, never used this option res+.jpg Resample.jpg or pressing space bar, in the lower left corner: same options quick.jpg You're right concerning Voxels, but on the Surface mode there is no Res + option, only Resample. You mentioned the live clay, I'm reading about and it allows me to add details on the go. Maybe is this the correct way? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 3, 2014 Share Posted August 3, 2014 Our channel at youtube have all the info you need to know about http://www.youtube.com/user/PILGWAY3DCoat hope this help http://3d-coat.com/forum/index.php?showtopic=10909 Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 6, 2014 Author Advanced Member Share Posted August 6, 2014 Hey, man. Thanks for your help and patience I'm already figuring out. Great piece of software. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2014 Share Posted August 6, 2014 glad you found your way ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.