New Member elindell Posted October 7, 2014 New Member Report Share Posted October 7, 2014 Hello, I working on figuring out a good workflow to create tileable normal maps for use in unreal engine. In 3d coat I'm in the paint room trying to use 2d images that I create as masks to paint on normal depth. When I try it I seem to get some sort of banding in the depth. It's hard to explain so hopefully these sample give an idea. Is there some setting I'm missing or a specific file format to import that would smooth these out? I can't upload the original mask I used since its over 10meg but here's one at half res to show what I was working from. The mask I used was 2k and the UV map I was painting on was also 2k. The mask I created was uploaded from a png file. Any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 7, 2014 Report Share Posted October 7, 2014 Hello paint room Shift+M select TILE Quote Link to comment Share on other sites More sharing options...
New Member elindell Posted October 7, 2014 Author New Member Report Share Posted October 7, 2014 Thanks for responding carlosan, unfortunately that doesn't really address my issue, I'm having quality issues with the depth layer created in the paint room when using a custom mask. Please look at the pictures I posted, instead of a smooth rise I'm getting those steps. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 8, 2014 Report Share Posted October 8, 2014 sorry misunderstood i tested you file in 3DC and another software... all give me bad results will you please test with another image ? ty Quote Link to comment Share on other sites More sharing options...
New Member elindell Posted October 8, 2014 Author New Member Report Share Posted October 8, 2014 Thanks for testing, I've tried numerous texture, anything with a soft gradient result in a pretty noisy depth, even one of the default mask (mask sample 1 and 3 here) I tried to use 16 bit mask but those don't work at all in 3d coat. I will keep testing and if I find a solution will post, maybe there's a setting that increases sampling of masks somewhere? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 8, 2014 Report Share Posted October 8, 2014 The grey scale have 256 colors if i change the mode to Indexed -external paint app-, the jagged shapes are more noticeable ------------------------------------------ I found this info I had this problem recently. When you use masks you need ridiculously high polycounts to get smooth edges when you inflate the details. There are 2 things you could try....1. Mask with the intensity like you were doing but use the size slider instead of inflate. Then use pinch and smooth to sort out any jaggies. This takes while and you're never going to get perfect edges2. Something that worked quite well for me was creating an alpha from the design (just turning it onto a black and white image) Hope thats a help Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.