Member Teriander Posted November 27, 2014 Member Report Share Posted November 27, 2014 So I have an object that has about 50 separate parts. In 3d coat it correctly list each separate object in UV-Mapping view. Some objects are in difficult spots to see I would like to select entire objects and hide them. How do I select an entire object in the unwrapping view? When I click on the "Eye" in the Objects list it does hide in the viewport, but doesn't hide the UV Map in the small 2d view window. This makes it difficult to select the the object that is isolated and select only it's UVs so I can add its UVs to a new UV layout. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 27, 2014 Report Share Posted November 27, 2014 If every model have his own surface-material or by model This popups could help Quote Link to comment Share on other sites More sharing options...
Member Teriander Posted November 27, 2014 Author Member Report Share Posted November 27, 2014 (edited) Ok, let say I've turned off the layers by using "Surface-Material" from the popup. It hides it in the viewport, but the hidden objects are still part of the UV set. Even if I hit "Upwrap", it still unwraps with the hidden geometry. Basically I want to unwrap and exclude hidden geometry. I can't even select the visible geometry without it also selecting the UVs for the hidden geometry. How do I do that? Edited November 27, 2014 by Teriander Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 27, 2014 Contributor Report Share Posted November 27, 2014 Make as many maps as you need for segregating the objects. In Retopo, you can move faces from one to another UV map. Quote Link to comment Share on other sites More sharing options...
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