Advanced Member blade33ru Posted April 29, 2015 Advanced Member Report Share Posted April 29, 2015 no matter what i try this export from retopo to paint comes in with a missing section which i cannot paint. any ideas what might be the problem. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 29, 2015 Report Share Posted April 29, 2015 Hi! Does that part of the mesh have a UV map? Quote Link to comment Share on other sites More sharing options...
Javis Posted April 29, 2015 Report Share Posted April 29, 2015 Or, looking closer at the screenshot, it could also be possible that those polygons are facing a different direction. Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted April 30, 2015 Author Advanced Member Report Share Posted April 30, 2015 (edited) what i did was cutoff the voxel version on left before i did autotopo. then in the topo room i did UVS on the right side then symmetried over then baked out to paint. so the right side works fine and the left side doesnt which is odd since its supposedly the same mesh. at one point i had an error because the left side didnt have a corresponding voxel version to bake out information because i had cut it off. so i did symmetry copy in voxel room and eliminated the error in retopo bake . i was sure that had been the problem then i rebaked and BAM...same thing...bummer Edited April 30, 2015 by blade33ru Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 30, 2015 Contributor Report Share Posted April 30, 2015 It sounds as tho you didn't 'fix' the symmetry with the Symmetry tool in the "Commands" menu visible when your ready to unwrap. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted May 1, 2015 Author Advanced Member Report Share Posted May 1, 2015 i am aware that you need to fix the symmetry. im pretty sure i did that. because when i went to the topo room i only had one half of themodel and i fixed the symmetry to actually make the scond side show up before i went to paint. i dont know if thats actually the recommended process. but on these robot models im doing i often have hundreds of layers. so before i do retopo i cuttoff the left side to make autotopo easier and faster, then after i do UVs on that single side i fix symmettry then go to paint room. it usually works out ok but on this piece it went slightly haywire. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 1, 2015 Contributor Report Share Posted May 1, 2015 Sounds okay. Looking at your original image, where the wireframe looks transparent to the background suggests it might be on another Retopo Object than the rest. Or another UV set. Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted May 2, 2015 Author Advanced Member Report Share Posted May 2, 2015 ok ill look into that. the file is at school so i wont know till wednesday. must be something like that and i was having trouble with knowing what was what with retopo and uvs Quote Link to comment Share on other sites More sharing options...
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