Advanced Member L'Ancien Regime Posted June 2, 2015 Advanced Member Report Share Posted June 2, 2015 All the UV mapping has been done and laid out Unwrapped and UVPacked in the UV Preview, but all my attempts to bake out the voxels displacement and colors to the newly laid out retopo have failed. I have been able to Bake Texture to an OBJ/MTL with normal diffuse and specular and normal maps but still nothing in the UV room or Paint Room What do I do nextt? How to make that new retopo mesh show up in the UV room with its masp? I'd done this before; can't understand why it has to be so hard. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted June 2, 2015 Author Advanced Member Report Share Posted June 2, 2015 (edited) Wait now...Bake with PPPainting w/Displacement...this works perfectly.. But seriously...where are the tutorials for this stuff? But where are all the maps stored??? Edited June 2, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 2, 2015 Contributor Report Share Posted June 2, 2015 Have you tried baking with Bake->Bake w/ Normal Map and/or Bake->Bake w/ Per Pixel Painting w/ Displacement? Quote Link to comment Share on other sites More sharing options...
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