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2d paint problem with camera alignment


jakegumbleton
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Hi there,

 

I Just jumped in to 3d coat and am very impressed so far! very intuitive software.

 

I am facing an issue when using 2d paint: the videos show that right clicking anywhere in world space should re align the drawing plane to the current camera view angle.

 

Mine no longer does this.  instead it does nothing if I right click' off object' and conforms the plane to the normal of the surface if i right click 'on object'.

 

Does anyone know how i get it back to the behaviour where i can right click on space to align to the drawing plane to the camera?

 

FYI i have tried all the options in the tool options and none of it fixes this issue for me so I assume its some global setting located elsewhere in the software.

 

Any help would be greatly appreciated.

 

By way of an introduction I am a concept artist and you can see my work here: www.jakegumbleton.com if you are interested.

 

Cheers

Jake

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  • 3 weeks later...
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As far as i know, this is possible as long as i use 3d coat.

That was one of the reasons for me to buy it.

I have started with 3.7

 

Take a look at this.

 

Projection painting in the viewport.

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Stencils/stamps are sort of their own thing. This is what I meant:

 

3D Paint = Cursor follows surface normal and immediately lays paint on to model while its being drawn on screen.

Projection Paint = Brush is aligned to screen space, completely ignoring the models normals, and resolution is dependent on screen itself until paint is projected/baked onto the texture.

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