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Sculpt -> Paint Room Questions


Nidhogg
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Hi there.

The usual procedure I follow when wanting to texture my model is -
by exporting each layer as an OBJ,
re-importing using the start menu (Paint UV Mapped Mesh (per pixel) ),
texturing in the paint room,
exporting OBJ with textures.

I was wondering if there was a way to texture my model without exporting each piece as separate OBJs and then reimporting them. I'd like to be able to texture the model as a whole, but select different parts of the voxtree at a time and just texture that piece and then see it in context once more ect. ect. 

Is this possible, when I texture directly into paint room from sculpting without reimporting I don't seem to have any UVs.

Thanks for your help,

 Nidd.

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The below is the most used way of what you are asking for. I am assuming you are in the 3DC sculpt room as you used the word "Layer".

 

Watch these videos. Start at video 14 which cover autopo and the next 2 manual retopo. 

Keep watching the rest of the videos oh how to bake to the paint room for your normal map and painting your textures.

 

This series is for the beginner and does not cover all situations... I do not know how your model is laid out or whether you have any object occluding layers. 

The second video will cover how to handle that situation.

 

Edited by digman
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  • 2 weeks later...
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Hmm. This seems abit complex for what im after. Perhaps another way for my issue would be if I could export my OBJ with various moving pieces, is that possible? And then use that OBJ with 'Paint UV Mapped Mesh {per pixel} option.

Thanks for your help, i really appreciate it.

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I was also wondering if its possible to texture numerous instanced at the same time. I have a mannequin that ive transposed in different ways, ive then scultped and then textured them so I have the same asset but in different poses. But ofc I dont have the UVs again.

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