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Baking the look of the PBR to normal textures as maps for export?


Daria
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Hi all

 

I was wondering if it's possible to bake/save the texture/look of my mesh, as I've painted it using the Smart Materials? I know that typically these are interactive with the environment around the mesh, but the game engine I'm uploading to doesn't have that ability, so I'm trying to 'fake' the shininess/look of the metal into a texture to upload and put on the mesh.

 

Is there any way to do this?

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Another possible workflow.

You can export the model to Blender,

Blender Cycles render engine.

Setup your lights as so desired. You can setup very diffuse lighting if needed. 

Use a Blender PBR shader to render the 3DC pbr smart materials.

Bake the textures which will bake the pbr materials and the light... 

Here is a video to get you started if you are interested in this workflow. There are a bunch of YouTube videos on texture baking for blender.

Edited by digman
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