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Minimizing Polycount

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Hi guys,


 I've recently started using c4d for rendering my environments and I was wondering if anyone knew how to reduce the polycount of my models in 3dCoat before exporting? I know you can decimate but it loses ALOT of edge quality and perhaps theres another way? I tried "make a shell" and it just doubled in size.. (???) 


Any help would be much appreciated!



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Make a shell basically gives an inner surface so that will bring the poly count up.


The decimate routine maintains edges very well, - try doing it by 50% each time rather than going straight for 90% or whatever, I've gotten better results that way


Lowest poly count + best detail I imagine will require autopo & baking normal maps

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