Member dimedius Posted May 3, 2016 Member Report Share Posted May 3, 2016 Greetings, I am really liking the PBR tools and have created a nice texture set. I am confused about how PBR is suppose to work outside the program. An asset I have created (for fallout 4), looks super nice with PBR shaders and all that fun stuff but when I export the textures, they are standard diffuse types and look ok (nothing like in 3D Coat). Is PBR something that can be used in a game like fallout? Am I just missing it entirely? http://imgur.com/wQ8ArOo.jpg - in game http://i.imgur.com/Auq5rAh.jpg - in 3dCoat 1 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted May 3, 2016 Solution Report Share Posted May 3, 2016 Hi ! Hope this help [Tutorial] How to edit Normal & Spec maps for Fallout 4 2 Quote Link to comment Share on other sites More sharing options...
Member dimedius Posted May 4, 2016 Author Member Report Share Posted May 4, 2016 Thanks, I first thought the article covered the material editor and almost replied saying that thats not helping. Further down I read, there is a plugin to help place the 2 new maps. That is more helpful but the links are dead. Off to do some research and thanks for showing me that thread! Question is though, with those 2 maps (metal and roughness), will that help with making the copper parts shine etc like it does in 3d coat? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 4, 2016 Contributor Report Share Posted May 4, 2016 Nice work by the way. 1 Quote Link to comment Share on other sites More sharing options...
Member dimedius Posted May 4, 2016 Author Member Report Share Posted May 4, 2016 Nice work by the way. Thanks! Quote Link to comment Share on other sites More sharing options...
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