New Member Zickar Posted May 11, 2016 New Member Report Share Posted May 11, 2016 Hi , Another Noob Question and I hope I am able to paint the right picture of the problem I am facing .. I want to retopo a model in 3D Coat so I do the following 1-Open a New project and click on the "Perform Retopology" button 2-I then chooseImport Reference Mesh (Up to 2-4 Million ... etc ...) 3-I then choose my obj file and press OK 4-I have only the Root in my vox tree and RetroGroup1 in my Retopo Objects Shelf ... I start drawing the polygons and these polygons seem to be on the same layer as the mesh I imported .. turning the visibility of that object/layer hides the polygons I am drawing instead of the imported mesh and no matter what I do the original mesh always seems to be visible .. Is there a way to have the polygons I am drawing be on a new layer and is their any intuitive way to hide that mesh I imported ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 11, 2016 Report Share Posted May 11, 2016 Vox tree is used to select any layer of subobjects ready for retopo. Retopogroup1 is where you start drawing polygons To Hide that mesh you imported select Windows > popups > PaintObjects Quote Link to comment Share on other sites More sharing options...
New Member Zickar Posted May 11, 2016 Author New Member Report Share Posted May 11, 2016 Thank you for the reply , I will watch these now but I think you answered my question Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 11, 2016 Report Share Posted May 11, 2016 Glad to help! sidenote The official version now is v4.5.37 http://3dcoat.com/download/ Quote Link to comment Share on other sites More sharing options...
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