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Performing Retopo


Zickar
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Hi , Another Noob Question and I hope I am able to paint the right picture of the problem I am facing .. I want to retopo a model in 3D Coat so I do the following

1-Open a New project and click on the "Perform Retopology" button

2-I then chooseImport Reference Mesh (Up to 2-4 Million ... etc ...)

3-I then choose my obj file and press OK

4-I have only the Root in my vox tree and RetroGroup1 in my Retopo Objects Shelf ... I start drawing the polygons and these polygons seem to be on the same layer as the mesh I imported .. turning the visibility of that object/layer hides the polygons I am drawing instead of the imported mesh and no matter what I do the original mesh always seems to be visible .. Is there a way to have the polygons I am drawing be on a new layer and is their any intuitive way to hide that mesh I imported ?

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Vox tree is used to select any layer of subobjects ready for retopo.

Retopogroup1 is where you start drawing polygons

To Hide that mesh you imported select

Windows > popups > PaintObjects

 

 

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