Member Mechapangolin Posted November 15, 2016 Member Report Share Posted November 15, 2016 I have two really weird problems that just came up. I am trying to paint a UV Mapped character. All of a sudden the Smart Materials Diffuse Color (or something similar) stopped working. It's only on this current version of the mesh; older versions preserve the color. I am trying to save out an older copy of the mesh but on the Export Objects and Textures option I don't see an option to export the original low poly mesh. I exported the mesh from Modo with subdivision and chose subdivision in the 3dCoat import splash screen options. Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted November 15, 2016 Author Member Report Share Posted November 15, 2016 It appears the imported model suddenly has distorted UVs. I am not sure what happened to cause this issue in 3dCoat. The Mesh looks fine in Modo. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 15, 2016 Report Share Posted November 15, 2016 Why do you export the model with subdivision ? Quote Link to comment Share on other sites More sharing options...
Member Mechapangolin Posted November 16, 2016 Author Member Report Share Posted November 16, 2016 The problem managed to correct itself for reasons beyond my understanding... Quote Link to comment Share on other sites More sharing options...
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