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[Solved] Confusion (How to export low poly mesh and sudden disappearance of Smart Material Colors)


Mechapangolin
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I have two really weird problems that just came up. I am trying to paint a UV Mapped character. All of a sudden the Smart Materials Diffuse Color (or something similar) stopped working. It's only on this current version of the mesh; older versions preserve the color.

I am trying to save out an older copy of the mesh but on the Export Objects and Textures option I don't see an option to export the original low poly mesh. I exported the mesh from Modo with subdivision and chose subdivision in the 3dCoat import splash screen options.

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