Member vertigo262 Posted November 21, 2016 Member Report Share Posted November 21, 2016 I have had this problem several times and I don't know if I am doing something wrong. But sometimes I like to open a new project file and create some geometry and paint it via vertex colors. and when the object is ready import it into the main .3b file with the larger scene, keeping the paint layers. But several times I have noticed that the paint layers don't all show up after import. On this occasion turning one of the layers off and on, fixed that one layer, but didn't for the rest leading to me believe that their is a glitch in the code on import like this. However I am not sure it is a setting that is conflicting with the geometry. Which could be possible. If anyone knows what this could be or it is a glitch, it would be very helpful Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 21, 2016 Report Share Posted November 21, 2016 Hi ! Could you try this ? First merge all vertex color layers into one. RMB over the mesh layer > Save the object as .3b Then in a new project import the mesh as .3b The vertex paint must remain Quote Link to comment Share on other sites More sharing options...
Member vertigo262 Posted November 21, 2016 Author Member Report Share Posted November 21, 2016 YES ! That worked ! I exported the object that way and kept the paint layers and it worked! however, interesting enough. One of the already existing objects geometry exploded when that object was imported. I resolved it by exporting the object and re importing it after importing the other object ! But that looks like a glitch to me. Thanx for the help 1 Quote Link to comment Share on other sites More sharing options...
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