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Hammers

Data types and relationships

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A lot of my confusion in learning 3D coat is exacerbated because I haven't really cracked how the different data types work together in the program.

For example, until today, I've assumed that retopo mesh is the same even if you switch to the UV room, but that doesn't seem to be the case. If I tweak the mesh in the Tweak room, it updates in the UV room, but not the retopo room (where I would normally rebake a texture for example.)

This is just one of many confusions I've had lately. I think it would be great to have some really clear documentation or flowcharts showing how everything interrelates, for noobs like me. How do UV sets, tiles, retopo objects, paint objects, surface materials etc. link together. What bakes to what, and why? I know the manual explains the basics, but seeing a clearly structured overview would probably help me.

Thanks!

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