Advanced Member houGenie Posted November 18, 2017 Advanced Member Report Share Posted November 18, 2017 (edited) Another day, another question I am using the Normal Flatten Tool in paint room. And it works nice when I am using it on painted depth. Painted depth is added to the normal map when painting and the Normal Flatten Tool removes this depth when used on the same place. But it does not work on normal details which are from the baking process. Then the Normal Flatten Tool ignores it completely. Is this intended ? And how can I correct normal details which come from the normal baking process ? One way is to use CloneTool on the normal map in Texture Editor. But would be nice if it would somehow be possible to edit baked normal details in the viewport. Thanks in advance! Edited November 18, 2017 by houGenie Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 18, 2017 Report Share Posted November 18, 2017 Change Depth channel to Max or to modify layer blending can help. Quote Link to comment Share on other sites More sharing options...
Advanced Member houGenie Posted November 18, 2017 Author Advanced Member Report Share Posted November 18, 2017 Normal Flatten Tool does not have a depth setting. And blend mode of layer unfortunately does not change anything. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 18, 2017 Report Share Posted November 18, 2017 Normal Flatten Tool have a depth setting. Try this tool over Layer0 please. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 18, 2017 Report Share Posted November 18, 2017 Or can use Height Adjustment Tool over the Normalmap layer. Quote Link to comment Share on other sites More sharing options...
Advanced Member houGenie Posted November 19, 2017 Author Advanced Member Report Share Posted November 19, 2017 The second proposal worked! Thank you! 1 Quote Link to comment Share on other sites More sharing options...
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