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[Solved] Normal Flatten Tool does not work on baked normal map details


houGenie
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Another day, another question :rolleyes:

I am using the Normal Flatten Tool in paint room. And it works nice when I am using it on painted depth. Painted depth is added to the normal map when painting and the Normal Flatten Tool removes this depth when used on the same place. But it does not work on normal details which are from the baking process. Then the Normal Flatten Tool ignores it completely. Is this intended ? And how can I correct normal details which come from the normal baking process ? One way is to use CloneTool on the normal map in Texture Editor. But would be nice if it would somehow be possible to edit baked normal details in the viewport. Thanks in advance!

Edited by houGenie
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  • Carlosan changed the title to [Solved] Normal Flatten Tool does not work on baked normal map details

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