New Member woodshop Posted March 21, 2018 New Member Report Share Posted March 21, 2018 Hello, Community! What is the best strategy/proper way to do retopo (create 3D from 2D reference) based on 2D-image? (not mesh/stl/obj) Example: Where to start? Voxel or Retopo room? what tools to use? Thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 24, 2018 Report Share Posted March 24, 2018 Hi You need a 2D mesh as illustrator curves ?, or need to recreate a 3D mesh using this 2D reference image ? Use the option to "import curve as mesh" in 3dcoat, or convert the image to vector and then import it at 3dcoat. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 24, 2018 Reputable Contributor Report Share Posted March 24, 2018 (edited) In the E-Panel--- Load shape. You can import a eps file or image based files. If you want the curve shaped to be filled choose what I highlighted in red. You can also select the thickness of the curve and extra density when choosing this method. Use of a stencil to cut away voxel or surface mode objects to create the curve shape. when using a stencil, If you just want a relief of the image, then use the extrude tool on a voxel or surface mode object. The above video works as well too. The method to use depends upon your end result. The above does not explain how to get a clean curve but the method. You mentioned retopo as well. Autopo or decimate for retopo for the retopo mesh plus there is always manual retopoing. Last picture is based off a black and white image using the Load shape feature. Edited March 24, 2018 by digman 2 Quote Link to comment Share on other sites More sharing options...
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