Advanced Member Skye Posted July 5, 2018 Advanced Member Report Share Posted July 5, 2018 Hello guys, recently I did some tiled textures for my unity piece, after exporting maps along Y I got pretty decent textures for metallic, roughness, normal and albedo to use in unity and tile them. Problem is that I miss occlusion and height maps. If I create a smart material with those maps and then apply them on rectangle and export, everything is looks flat. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 5, 2018 Report Share Posted July 5, 2018 Hi Hope this help 8:20 Quote Link to comment Share on other sites More sharing options...
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