New Member Sluke32 Posted September 17, 2018 New Member Report Share Posted September 17, 2018 i'm new to modelling and 3dcoat in general, i created this model, but it doesn't look right https://gyazo.com/60aedea2bb4bc15917d4c5d15d29b062 but it looks decent on other programs, even paint 3d https://gyazo.com/60aedea2bb4bc15917d4c5d15d29b062 i don't know what is causing this, maybe the UV is messed up? i really need help! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 17, 2018 Report Share Posted September 17, 2018 Hello Both link show the same pics. Quote Link to comment Share on other sites More sharing options...
New Member Sluke32 Posted September 17, 2018 Author New Member Report Share Posted September 17, 2018 oh i'm sorry https://gyazo.com/179c9cd4592abc3217cd75a875cfeee2 https://gyazo.com/4017a03ce207965f68d3df474bd27a76 https://gyazo.com/60aedea2bb4bc15917d4c5d15d29b062 I don't understand what's the problem, please help me Quote Link to comment Share on other sites More sharing options...
Member Makketronics Posted September 17, 2018 Member Report Share Posted September 17, 2018 I had close but not exact issue before. In the other software which "works", can you check if there are non manifold meshes, or if there are vertices on edges not connected to any thing (valency of 2 or less) Also it might be worth checking the normals and see if they are pointing outwards Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 17, 2018 Report Share Posted September 17, 2018 All model parts before import it have materials assigned ? Quote Link to comment Share on other sites More sharing options...
Member Ma3rk Posted September 18, 2018 Member Report Share Posted September 18, 2018 Looks to me as just flipped (normals) polys, at least that's how it would look in Lightwave. Quote Link to comment Share on other sites More sharing options...
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