Hi,
If I'm not mistaken, voxel mode in 3D Coat uses marching cubes algorithm to generate geometry. Therefore you will always get slightly rounded edges, no matter what voxel resolution you choose to work with. You can only minimize this effect.
If you want super sharp edges on cubes and still use something similar to Constructor tool, try surface mode and primitives tool with 3D grid set to appropriate spacing. Then, once you're done, retopologize the geometry to get rid of inner walls
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Posted by ajz3d,
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