Advanced Member pickers Posted December 28, 2018 Advanced Member Share Posted December 28, 2018 Hi, How do i copy and paste correctly for the orientation in retopo room? These are four legs that i have pasted together. But one of them seems to go in wrong direction regardless of how i rotate the offending UV and pasting it. So how can i do it correctly to ensure proper orientation? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 28, 2018 Share Posted December 28, 2018 Hi Use Transform tool to rotate it. Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 29, 2018 Author Advanced Member Share Posted December 29, 2018 Transform tool in the retopo room for the retopo workspace? Can this be done within the UV map? In some cases, it could be A) a more complex retopo shapes (both same odd shapes and "transform" might not fit it correctly) and/or in different retopo shapes (with similar same vertices count) but using the same texture UV mapping. See the image provided. i have tried using rotate UV and flip U/V, they do work well but the orientation will not stay sticky and revert back to the original orientation when copying and pasting or other functions were used. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 29, 2018 Share Posted December 29, 2018 Are you working with symmetry and Retopo > Virtual mirror Mode turned off ? Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 29, 2018 Author Advanced Member Share Posted December 29, 2018 both were turned off. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 31, 2018 Share Posted December 31, 2018 On the original mesh, the leg looks rotate. Try inverting it first. Quote Link to comment Share on other sites More sharing options...
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