philnolan3d Posted February 23, 2019 Report Share Posted February 23, 2019 I finished UV mapping my character, baked, then went to the paint room and was really happy until I noticed something odd. 2 polygons by my character's nose were messed up. So I looked at the UV map and realized they weren't included in the unwrap. Any idea how this happened or how I can add those back in? Hopefully without having to completely unwrap again. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 23, 2019 Report Share Posted February 23, 2019 Sometimes i saw this bug when use mirror mode, i try to avoid to use that tool for that reason. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 23, 2019 Author Report Share Posted February 23, 2019 Yeah I'm not using any symmetry at all since the model is asymmetrical. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 23, 2019 Author Report Share Posted February 23, 2019 Oh I found the problem. The poly was an n-gon, there was a hidden point I didn't see. I've removed it and unwrapped again. It looks fine now. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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