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3d coat crashing after creating primitive in cm


polynut
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Hi guy's

Me again and expect me to do a few threads in the upcoming days since i am only starting to incorporated 3d coat in my new pipeline and thing are not going smooth at all!

So i open 3d coat voxel sculpt room with empty scene then i go in define measurement units and i set it up to cm and scene units to 0.010000 then i create a cylinder primitive 18 meter in height and 2 meter radius and i can barely use my 3d space navigator to zoom out and when i push apply the waiting spinner goes on forever to finally crash 3d coat.

So can someone tell me how can i made a simple cylinder at a precise dimension and being able to work with it in 3d coat? Even shift+A is not capable of framing the object in the viewport?

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Hi Carlo i am using 4.8.37

I can make a video to show that i cannot make a 18 meter high x 2 meter radius cylinder with define measurement units set to cm and 0.010000 as system units without crashing.

Edited by polynut
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