Member pr1970 Posted July 17, 2019 Member Report Share Posted July 17, 2019 Hi All So just trying to recreate a brick wall using stencils of height and also colour. I was trying to use a height map stencil in sculpt to create the brick geometry and then wanting to go into the paint editor and apply the colour texture on the same position/scale/etc. I tried saving the camera and also save stencil distortion. But when moving editors it also moves the position of the stencil, shifted to the side. Is this a bug? and is there another way of doing this type of work in 3d coat? Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 17, 2019 Report Share Posted July 17, 2019 Hello Are you using latest version ? Quote Link to comment Share on other sites More sharing options...
Member pr1970 Posted July 17, 2019 Author Member Report Share Posted July 17, 2019 Hi, Latest beta 4.8.42 and has this issue. But if i just go from sculpt to paint its fine. But if i move the camera, then load in the camera settings and stencil distortion setting its not lined up correctly. Also, Any idea about the colour , it has to be done with a smart mateial? thank you Quote Link to comment Share on other sites More sharing options...
Member pr1970 Posted July 19, 2019 Author Member Report Share Posted July 19, 2019 (edited) Anyone have this issue thanks? What i`m trying to achieve is bring in a colour brick texture that also has a heightmap. I`d like to add colour and also displace the geometry. The only way i can see to do it is to create a smart material with the brick colour , and an alpha stencil for the heightmap. But they dont align when you switch from paint to sculpt / smart material to stencil. Edited July 19, 2019 by pr1970 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 19, 2019 Report Share Posted July 19, 2019 i cant replicate, sorry Try switching from GL version to DX version Also delete Options.xml at C:\Users\username\Documents\3D-CoatV48 Could be corrupted. Quote Link to comment Share on other sites More sharing options...
Member Featured Comment pr1970 Posted July 24, 2019 Author Member Featured Comment Report Share Posted July 24, 2019 ok thanks what I found was use the SL version of 3d coat. Then I could use the same colour and displacement/normal maps. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Posted by pr1970,
1 reaction
Go to this post
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.