Jump to content
3DCoat Forums
Sign in to follow this  

Exported Colour Map Issues

Recommended Posts

Hi there. 

Here is a basic summary, I'm working on a hand-painted texture. Nothing else. But when I export the 'diffuse' map it comes out very very wonky when put back onto the original Autodesk Maya mesh it came from. Can anyone explain the reason for this?

Share this post

Link to post
Share on other sites


if you are using Metalness and your paint layer's Metal Opacity is above 0%, then Diffuse will be darkened.  So, you need to export "Color (albedo)" and not Diffuse.  If you are not using Metalness, or your Metal Opacity in your paint layers is set to 0%, then you can export with Diffuse and still receive color information.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this