Advanced Member DustyShinigami Posted February 19, 2020 Advanced Member Report Share Posted February 19, 2020 Hi I'm trying to paint some anatomy guide lines on my model within 3D Coat, but for some reason my UVs aren't correct. In the Texture Editor, they show up completely different and wrong from how I've unwrapped them. I have assigned a Multi-Sub Object/Material IDs in 3ds Max to each part of the character's body, to make it easier to isolate and work on their UVs. Not sure if that's the reason. A list of all the different parts shows up in the Texture Editor, even if I just import a few parts of the model. I've tried importing the UVs and selecting the model, but that hasn't worked either. I'm a bit unsure what to do. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2020 Report Share Posted February 20, 2020 Hi Are you working with uDims ? Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 20, 2020 Author Advanced Member Report Share Posted February 20, 2020 I’m actually not sure. This is the first time I’ve heard the term, to be honest. Each UV map appears to be sharing the same 0, 1 space. If I select the different material IDs, I can isolate each one individually. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2020 Report Share Posted February 20, 2020 3DC will look at UV tiles as UDIMs, and will allow you to import and export them. The function is currently called "Import UV Tiles as UV Sets". It was called "Import UV Tiles as UDIM", but someone (other than me) changed it back to it's old name. That said, when you import your file, tick the box "Import UV TIles as UV Sets", and it will import all of your tiles and rename them according to their UDIMs. Then also when you're done and exporting, tick the box "Export UV Sets as UV Tiles", this will keep the UDIM imported tiles and the names assigned to them upon import. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 20, 2020 Author Advanced Member Report Share Posted February 20, 2020 (edited) I'll have to watch the video a bit later as, incidentally, I'm in my 3D modelling class now. From what I've tried, ticking Import UV TIles as UV Sets hasn't fixed the issue. This is how things are set up in Max and how it looks in Coat. Or the other way around, as the forum has done... Edited February 20, 2020 by DustyShinigami Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2020 Report Share Posted February 20, 2020 Could you share the model to take a look please ? Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 20, 2020 Author Advanced Member Report Share Posted February 20, 2020 Sure. Though I had my lecturer take a look at it and it was due to importing an .fbx file. It wasn't a problem with an .obj. I'll send you my 3ds Max file and an fbx and obj. orc.fbx orc.mtl orc.obj orc_example.max Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2020 Report Share Posted February 20, 2020 Opening your model on external app. this is how it looks At import i found it without seams. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 20, 2020 Author Advanced Member Report Share Posted February 20, 2020 Yeah, that’s how it looks for me initially. Not sure which package you’re using, but for me in Max, I’m using a Multi-Sub object - materials within a material - and the different UV sets for each part can be isolated and switched between. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2020 Report Share Posted February 20, 2020 Try importing this version At import i found fbx and obj without seams marked. orc.fbx Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 20, 2020 Author Advanced Member Report Share Posted February 20, 2020 That is strange. I tried it too - in Blender and Maya - and no seams were showing. I'm not even sure if you can isolate different UV sets like you can in Max; they just show up overlapping each other. That fbx does show the unwraps properly in 3D Coat, though I'm not sure why my export doesn't, and yet an obj does. Quote Link to comment Share on other sites More sharing options...
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