Advanced Member kenmo Posted March 10, 2020 Advanced Member Report Share Posted March 10, 2020 When creating a new smart material using 3DCs smart material editor which is the preferred image to use for a depth map - bump, normal or displacement map? Cheers & many thanks. Kenmo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 10, 2020 Report Share Posted March 10, 2020 On 11/9/2019 at 5:51 PM, AbnRanger said: The Depth channel icon in Smart Materials may look like it's for a Normal Map, but it's not. It's strictly for greyscale Displacement/Height maps. I talked with Andrew about this, and I think his reply was that he would try to convert any normal maps added to the channel, to a displacement map. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted March 10, 2020 Author Advanced Member Report Share Posted March 10, 2020 Thanks kindly. Really clears that up... :-) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted March 11, 2020 Author Advanced Member Report Share Posted March 11, 2020 Thanks Carlosan. I did as you suggested and it worked fine. Image is via Filter Forge. I used the diffuse, bump & alpha maps. Cheers & many thanks... Ken 1 Quote Link to comment Share on other sites More sharing options...
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