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Smart Material Editor


kenmo
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When creating a new smart material using 3DCs smart material editor which is the preferred image to use for a depth map - bump, normal or displacement map?

Cheers & many thanks.

Kenmo

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On 11/9/2019 at 5:51 PM, AbnRanger said:

The Depth channel icon in Smart Materials may look like it's for a Normal Map, but it's not. It's strictly for greyscale Displacement/Height maps. I talked with Andrew about this, and I think his reply was that he would try to convert any normal maps added to the channel, to a displacement map. 

 

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Thanks Carlosan. I did as you suggested and it worked fine.

Image is via Filter Forge. I used the diffuse, bump & alpha maps.

Cheers & many thanks...

Ken

Greeble.JPG

Displacement.JPG

Editor.JPG

Images.JPG

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