Advanced Member DustyShinigami Posted March 30, 2020 Advanced Member Report Share Posted March 30, 2020 I'm currently texturing a character, and between the torso and the arms, there's a big ugly seam I want to get rid of. I've tried painting/blending over it in 3DCoat, or gone over it a bit to then carry on back in Photoshop. However, exporting the texture out and loading it in Photoshop just gives me a single image file and I lose all of my layers. What would be ideal is loading up my Photoshop file in Coat with all my layers and then exporting it back into Photoshop with all the layers in tact. Is this possible at all? Because when I tried doing it, I get this weird mess in 3DCoat... :-\ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 30, 2020 Report Share Posted March 30, 2020 Hi Try switch padding method: Edit > Preferences > General > Realtime padding mode Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 30, 2020 Author Advanced Member Report Share Posted March 30, 2020 Thanks for the reply. Sadly that hasn't helped. :-\ I've tried Take Interpolated Colour, Take Nearest Opposite Pixel and Naive Padding and then attempted to reimport the texture, but it remains the same. Just to double check... I am going about importing the texture correctly, right...? I'm doing it through Textures > Import > Layers Color. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 30, 2020 Report Share Posted March 30, 2020 Edit > Edit All Layers in Ext. Editor are you using latest version 4.9.35 ? Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 30, 2020 Author Advanced Member Report Share Posted March 30, 2020 (edited) I'm afraid that just loads up Photoshop with a wireframe of all the UV islands, but not my actual texture/PSD file. :-\ As to the version, I'm not 100% sure. We're using the version from uni via a VPN. I think it's 4.9, but I don't know what the final digit(s) are. Edited March 30, 2020 by DustyShinigami Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 30, 2020 Report Share Posted March 30, 2020 You can use this export options too Just reload/replace when finsih Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 30, 2020 Author Advanced Member Report Share Posted March 30, 2020 I've tried both methods but I'm still getting the same results. Really not sure what's wrong. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 30, 2020 Report Share Posted March 30, 2020 Once you export it will look alright in your target engine ? Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 30, 2020 Author Advanced Member Report Share Posted March 30, 2020 Oh, we're not putting them into an engine. This assignment just focuses on texturing, putting it onto the model and then rendering them out onto a beauty sheet. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 31, 2020 Report Share Posted March 31, 2020 Could you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 31, 2020 Author Advanced Member Report Share Posted March 31, 2020 Sure. I'll upload the Photoshop file as well. I should say though that one of my tutors recommended for me to fix the seam after all the texturing has been finished and that I should collapse all the layers down. That works for my current problem, but of course it still doesn't allow me to work on textures back and forth between Photoshop and 3DCoat in the future. orc.mtl orc.obj character_diffuse.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 31, 2020 Report Share Posted March 31, 2020 As i can see UV seams are ok. But there is a Layer named colour add (blended as overlay) that only have one island painted, not all the model Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 31, 2020 Author Advanced Member Report Share Posted March 31, 2020 I've tried switching off that layer for the torso and the arm, but there's still a difference between those areas showing a seam. I even tried taking a bit of the colour add from the torso and adding it to the top of the arm and then smudging it around. Same issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 31, 2020 Report Share Posted March 31, 2020 Sorry i dont know how to help, because using version 4.9.35 i cant replicate that issue. Follow your Tutor recommendation, will be helpful. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted March 31, 2020 Author Advanced Member Report Share Posted March 31, 2020 Just found out the version we use from uni is 4.8, so it's older than I thought. I have tried a trial version of 4.9 and still have the same issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 31, 2020 Report Share Posted March 31, 2020 Sorry to hear that. Follow your Tutor recommendation, will be helpful. Quote Link to comment Share on other sites More sharing options...
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