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Blurry textures and Missing UV


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Hi everyone,

I do not come from a computer/modelling/art background. I have been self teaching myself how to model and texture for video games so this is all very new to me.

I recently picked up 3D coating as my texturing software as it is very intuitive, in my opinion. 

There are 2 things that I'm currently stumped on:

1. I made an outfit, pic3 is how the UV should look like. When I load the OBJ of the outfit in 3D Coat it looks like pic4. Why is the shirt completely missing and just a few of the meshes show up? 

2. When I texture the mesh, in the preview it looks very detailed, but when I fill the layer, it looks very blurry. I did uncheck "show voxels in paint room", but the problem continues.

Would appreciate any help.Thanks.

pci2.png

pic3.png

pic4.png

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Hello

Could you post your import settings ?

Try to use all the UV space, the image shows a lot of wasted space. Optimize the shell space to get better use of space, so you have more room to improve the resolution of the textures.

related...

 

pic3.thumb.png.74c2ab293c8278d5db53f3a6f641e18f.png

 

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11 hours ago, Carlosan said:

I see... the model have 2 UVsets, try switching

Treat materials as separates texture= off

Hope it help

UVsets.jpg

2UVsets.jpg

Unfortunately the problem persists even after I uncheck the treat materials as separate textures box.

pic9.png

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