Member Cless_Aurion Posted May 17, 2020 Member Report Share Posted May 17, 2020 I was wondering, does 3DCoat have any way to make symetric UVs? Its always kind of upsetting to me that the program won't detect the symmetry in a face and unwrap it like that... Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted May 18, 2020 Advanced Member Report Share Posted May 18, 2020 any examples? Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted May 20, 2020 Author Member Report Share Posted May 20, 2020 On 5/18/2020 at 9:08 PM, pickers said: any examples? For example when you have a face that is clearly and perfectly symmetric, but the seam in the middle will have an irregular shape closer to a C than to a straight middle line. Quote Link to comment Share on other sites More sharing options...
Member erb Posted May 20, 2020 Member Report Share Posted May 20, 2020 You're using words in haste as your post doesn't make sense when read verbatim. I THINK that you're seeking symmetrical layouts for the UV .. a perfectly symmetrical model or not doesnt matter in this instance as symmetrical UV mapping tends to have thresholds for the vertex position seek. In all seriousness; We'll need a screenshot to se what you're seeking to accomplish and perhaps what is stopping you *BECAUSE* I can think of 4 or 5 different scenarios/results. - I don't have time to write all 4 or 5 and guessing is pointless. Help us help you bud. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 20, 2020 Report Share Posted May 20, 2020 Already there in retopo room. you need to delete the unwanted half manually with rectangle selection tool. When you press "Apply symmetry" in retopo menu Uvs are automatically mirrored. Copies the mesh from one side onto the another side. This also flips normals, the result is a mirrored UV map. Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted May 21, 2020 Author Member Report Share Posted May 21, 2020 On 5/20/2020 at 11:28 AM, erb said: You're using words in haste as your post doesn't make sense when read verbatim. I THINK that you're seeking symmetrical layouts for the UV .. a perfectly symmetrical model or not doesnt matter in this instance as symmetrical UV mapping tends to have thresholds for the vertex position seek. In all seriousness; We'll need a screenshot to se what you're seeking to accomplish and perhaps what is stopping you *BECAUSE* I can think of 4 or 5 different scenarios/results. - I don't have time to write all 4 or 5 and guessing is pointless. Help us help you bud. Thanks for being so understanding! Here is an example, I was able to do it in a different program that I'm testing (even if it was a mess to export/import) and bring it back to 3DCoat. I attached both images, one showing the 3DCoat GU (asymmetric) and the after being the result I was looking for. (Neither of them are barely worked on, I know they are both bad UVs hahah) Quote Link to comment Share on other sites More sharing options...
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