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Invert Hidden Faces Problem


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I hide tooth one by one to pass the problem and keep the head visible to not have to invert hidden faces function.

but the first method would really be faster if the problem was not here.

 

another point about this is  the fact that, if i try to correct it in the tweak room to check the differents layers, reference mesh is already unvisible, and if i make it visible again, it will unhide all polys from the paint room.

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