Member JWill Posted July 2, 2021 Member Report Share Posted July 2, 2021 Hey everyone. I modeled and uv'ed this object in Blender. When I apply paint the spots you see in the picture appear. It does this when I use a smart material or when I just hand paint it with the brush or paint bucket tool. You can see the white spots in the 2d view on the edge of the uv island. In Blender I see similar spots but I can paint over them in the 2d view. I can't in 3dCoat. I also tried uv unwrapping in 3dCoat after importing but I still see the same thing. I can't figure out why. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 2, 2021 Report Share Posted July 2, 2021 Looks as normal map issue, try turning NM off just to test it. Quote Link to comment Share on other sites More sharing options...
Member JWill Posted July 3, 2021 Author Member Report Share Posted July 3, 2021 I made a new layer and filled it with color with depth turned off, then deleted the layer with depth information. The spots are stll there. Here is the scene if you want to see it. why.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2021 Report Share Posted July 3, 2021 Better UV distribution could help - Old - New (adding new seams) * - Avoid to paint on Layer0, it is used for internal operations - Retopo room > Commands > Autoscale. Is useful for accurate Texel density on all UVislands * Unwarp again and use Selected > To strip on some islands to get better mapping Hope it help why.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted July 3, 2021 Advanced Member Report Share Posted July 3, 2021 @Carlosan Yes packing may help, and you can photoshop this layer, but i think it's old bug or restriction for panting zone with padding 1 Quote Link to comment Share on other sites More sharing options...
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